In the wake of a vision of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting series stands as one of the most mainstream gaming titles around. Pikachu is just as recognizable as Disney's mascot, if not more so. The continued frenzy surrounding trading card values ensures near-daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games go viral every year.
Yet despite that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These represent games that failed to receive their proper due, or were overshadowed under the hype of the core series. These are Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a companion. Sure, modern titles include small features like these in recent entries—you can play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of passive games, and the video playthrough popularization of viewing games you aren't playing. Most people never understood that Ranch's concept to observe your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so extraordinary, a Twitch stream focused on running the game continuously. The individual who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Did you know that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
All of these poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With numerous mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu